Remanence - UI

In-game main menu UI art demonstration for the team game Remanence

Icon sketches exploration for Remanence against different background brightness.

Icon sketches exploration for Remanence against different background brightness.

UI art style exploration based on new game style for Remanence.

UI art style exploration based on new game style for Remanence.

Remanence is a team project that took over 12 months to develop and ship. During the process, I was working as the main and only UI/UX artist. I was specifically focused on creating all of the UI art assets using Photoshop and SAI 2.0, while keep modifying them based on the UR and team feedback. I was also partially involved with the layouts, designs, implementation, and blueprint adjustments for UI assets in the Unreal engine.

Team Credits:

Programming

Anthon Reid - Tech Director, AI Programmer
Ryamn Barnett - Gameplay, Graphics Programmer
David Porter - Producer, Quality Director
Riley Durbin - Systems, Gameplay Programmer
Cameron Myers - Quality Director, Automation Engineer

Art

Simi Randhawa - Art Director, Animator
Kira Shinoda - Art Producer, Animator
Liz Ponkow - Producer, Concept Artist
Levi Yang - Modeler, Creature, Environment, UI Artist
Zeke Lacy - Modeler, Rigger, Animator
Benjamin Poot - VFX Artist
Roberto Velasquez - VFX Artist
Nolan Lovelace - Environment Artist, Modeler
Vasiliki Makris - Lighting Artist
Ben Tuttle - Character Artist

Design

Skylar Isaacs - Creative Director, Narrative Designer, & Systems Designer
Dylan Simpson - Systems Designer
Blake Tran - User Research Designer
Vasilisa Shcherbakova - UI/UX Designer, Level Designer
Isaac Mitchell - Level Designer
Eric Park - Combat Designer

Date
November 1, 2023