In-game main menu UI art demonstration for the team game Remanence
Remanence is a team project that took over 12 months to develop and ship. During the process, I was working as the main and only UI/UX artist. I was specifically focused on creating all of the UI art assets using Photoshop and SAI 2.0, while keep modifying them based on the UR and team feedback. I was also partially involved with the layouts, designs, implementation, and blueprint adjustments for UI assets in the Unreal engine.
Team Credits:
Programming
Anthon Reid - Tech Director, AI Programmer
Ryamn Barnett - Gameplay, Graphics Programmer
David Porter - Producer, Quality Director
Riley Durbin - Systems, Gameplay Programmer
Cameron Myers - Quality Director, Automation Engineer
Art
Simi Randhawa - Art Director, Animator
Kira Shinoda - Art Producer, Animator
Liz Ponkow - Producer, Concept Artist
Levi Yang - Modeler, Creature, Environment, UI Artist
Zeke Lacy - Modeler, Rigger, Animator
Benjamin Poot - VFX Artist
Roberto Velasquez - VFX Artist
Nolan Lovelace - Environment Artist, Modeler
Vasiliki Makris - Lighting Artist
Ben Tuttle - Character Artist
Design
Skylar Isaacs - Creative Director, Narrative Designer, & Systems Designer
Dylan Simpson - Systems Designer
Blake Tran - User Research Designer
Vasilisa Shcherbakova - UI/UX Designer, Level Designer
Isaac Mitchell - Level Designer
Eric Park - Combat Designer