In-game UI art demonstration for the team game Chlorofell, including the game tutorial boxes and ammo pick-ups.
Chlorofell is my first team project that I spent over 6 months on as the UI artist. Built within a customized engine, I worked with over 10 designers and programmers to create and implement all of the assets, then optimized them for Steam release. All of the assets are made with Photoshop and SAI.
Team Credit:
Brian Wu - Design Lead
Isaac Mitchell - Producer
Ryman Barnett - Tech Lead
Riley Durbin - Audio Programmer
Cyrus Bozorgzad - Graphics Programmer
Anthon Reid - AI/ Gameplay Programmer
David Porter - Physics Programmer
Harvey Vallangca - Audio Designer
James Kelly - Art Lead
Eli Hendricks - Art Producer
Levi Yang - Prop Artist/Character Artist/UI Artist
Ethan McCarley - Animator