Chlorofell - UI

In-game UI art demonstration for the team game Chlorofell, including the game tutorial boxes and ammo pick-ups.

Chlorofell is my first team project that I spent over 6 months on as the UI artist. Built within a customized engine, I worked with over 10 designers and programmers to create and implement all of the assets, then optimized them for Steam release. All of the assets are made with Photoshop and SAI.

Team Credit:
Brian Wu - Design Lead​
Isaac Mitchell - Producer​
Ryman Barnett - Tech Lead​
Riley Durbin - Audio Programmer​
Cyrus Bozorgzad - Graphics Programmer​
Anthon Reid - AI/ Gameplay Programmer​
David Porter - Physics Programmer​
Harvey Vallangca - Audio Designer​
James Kelly - Art Lead​
Eli Hendricks - Art Producer​
Levi Yang - Prop Artist/Character Artist​/UI Artist
Ethan McCarley - Animator​

Date
May 22, 2025