Co-environment artist: https://www.nolanlovelace.art/
Lighting Artist: https://vasilikimakri9.artstation.com/
Remanence is a team project that took over 12 months to develop and ship. During the process, I was working as a supporting environment artist. I was specifically focused on creating material instances to set-dress arenas, platforms, and polish the level UI/UX of the scenes in these pictures. Most of the props were modeled in ZBrush and Maya, some textures were done in Substance Painter, while many environment textures were made procedurally using Unreal Engine 5's blueprints.
Team Credits:
Programming
Anthon Reid - Tech Director, AI Programmer
Ryamn Barnett - Gameplay, Graphics Programmer
David Porter - Producer, Quality Director
Riley Durbin - Systems, Gameplay Programmer
Cameron Myers - Quality Director, Automation Engineer
Art
Simi Randhawa - Art Director, Animator
Kira Shinoda - Art Producer, Animator
Liz Ponkow - Producer, Concept Artist
Levi Yang - Modeler, Creature, Environment, UI Artist
Zeke Lacy - Modeler, Rigger, Animator
Benjamin Poot - VFX Artist
Roberto Velasquez - VFX Artist
Nolan Lovelace - Environment Artist, Modeler
Vasiliki Makris - Lighting Artist
Ben Tuttle - Character Artist
Design
Skylar Isaacs - Creative Director, Narrative Designer, & Systems Designer
Dylan Simpson - Systems Designer
Blake Tran - User Research Designer
Vasilisa Shcherbakova - UI/UX Designer, Level Designer
Isaac Mitchell - Level Designer
Eric Park - Combat Designer
Audio
Caleb Shefield - Audio Lead
Austin Clark - Audio Programmer, Co-Producer
Santi Soza - Sound Designer
Tyler Radocaj - Sound Designer