Elemental Surge - UI

Elemental Surge is a team project that I joined halfway through as the only artist in the team. During the 2 months of art development/polishing, I was working as the main and only UI/UX and environment prop artist. I was specifically focused on improving existing art props, expanding the environment prop library, and creating new UI art and animation for the entire game. All of the assets are created in Aseprite and implemented into a customized engine.

Team Credits:
Anthon Reid - Gameplay and AI Programmer
Cyrus Bozorgzad - Graphics Programmer
Alireza Mozaffari - Gameplay Programmer
Ruby Knickerbocker - Gameplay Programmer
Riley Durbin - Gameplay and Audio Programmer
David PORTER - Gameplay Programmer and Quality Assurance
Ryman Barnett - Tools Programmer
Levi Yang - UI/UX and Environment Artist

Date
May 22, 2025