This is an original project made by me alone, from the mood board to the final rendering and editing supported by Marvelous Designer, Unreal Niagara, and Unreal Lighting. Set on a rainy night of the 1920s, an ordinary apartment room witnesses an unnamable tragedy happening to its owner.
All props' low-poly models were made in Maya, a few being moved to ZBrush for detail polishing. This is my first project trying to use Substance Sampler during the surface treatments, as I wished to hand-paint the slime trail on the countertop in Substance Painter with existing references.