Aftermath - Countertop Project

This is an original project made by me alone, from the mood board to the final rendering and editing supported by Marvelous Designer, Unreal Niagara, and Unreal Lighting. Set on a rainy night of the 1920s, an ordinary apartment room witnesses an unnamable tragedy happening to its owner.

All props' low-poly models were made in Maya, a few being moved to ZBrush for detail polishing. This is my first project trying to use Substance Sampler during the surface treatments, as I wished to hand-paint the slime trail on the countertop in Substance Painter with existing references.

Date
May 21, 2025