- Creating and polishing over 250 pieces of high-quality 2D graphics that adapt the overall aesthetic with Photoshop SAI 2.0, and Substance Painter, including in-game and Steam page UI assets, such as menus and dividers.
- Working 18-22 hours/week, increasing consistency, readability, and ornamental value of all the in-game UI art systems by 32% per month, by maintaining a QA profile of the game, collecting feedback weekly from studio developers’ playtest results and players’ data from the game producer and studio online community.
- Conducting UX/UR for the UI art assets created, establishing polishing and improvement plans with other disciplines to maintain consistent visual style and scope.