Levi (JingJing) Yang
Levi (JingJing) Yang
Idea Visualizer
Seattle, United States

Resume PDF

Skills

UI Art3D ModelingDigital SculptingEnvironment ModelingCreature ModelingCharacter Design2D AnimationHard Surface ModelingBlueprinting

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
PaintTool SAI
PaintTool SAI
Storyboard Pro
Storyboard Pro
Aseprite
Aseprite

Productions

    • Video Game
      Remanence
    • Year
      2025
    • Role
      UI/UX artist, Enemy artist & modeler, and Environment artist & modeler
    • Company
      ToSoftware (Student Game Team)-DigiPen Institute of Technology
    • Video Game
      Elemental Surge
    • Year
      2023
    • Role
      Prop Artist, UI Artist
    • Company
      Student Game Team-DigiPen Institute of Technology
    • Video Game
      Chlorofell
    • Year
      2023
    • Role
      Concept Artist, Character Artist, Prop Artist, UI Artist
    • Company
      Laughing Stocks (Student Game Team)-DigiPen Insititute of Technology

Experience

  • 2D/3D Artist at The Planar Danse Studio
    SEATTLE, US
    November 2024 - Present

    - Creating and polishing over 250 pieces of high-quality 2D graphics that adapt the overall aesthetic with Photoshop SAI 2.0, and Substance Painter, including in-game and Steam page UI assets, such as menus and dividers.

    - Working 18-22 hours/week, increasing consistency, readability, and ornamental value of all the in-game UI art systems by 32% per month, by maintaining a QA profile of the game, collecting feedback weekly from studio developers’ playtest results and players’ data from the game producer and studio online community.

    - Conducting UX/UR for the UI art assets created, establishing polishing and improvement plans with other disciplines to maintain consistent visual style and scope.

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